This is a sub-page of Half-Life (Windows).
Contents
- ane HEV Dialogue
- 1.1 Full general Sounds and Notifications
- 1.2 Weapon, Ammo, and Item-Related Sounds
- ane.3 Harm
- 1.4 Healing
- ane.five Bio Readings
- one.6 Telling the Fourth dimension
- i.7 Time Left
- 1.8 Management
- 1.9 Range
- 1.10 Numbers
- 1.11 power_restored
- two Announcement Organisation
- 2.one Bootup
- 2.two Role Complex Quotes
- 2.3 Unused Blast Pit Announcements
- 2.4 Unused Power Upwards Announcements
- two.5 Unused On A Rail Announcements
- 2.6 Unused Residue Processing or Questionable Ethics Announcements
- 2.7 Unused Forget About Freeman! Announcements
- 2.8 Unused Lambda Cadre Announcements
- 2.ix Unused Generic Take chances Warnings
- 2.10 Security Lockout Engaged Announcements
- two.eleven Security Lockout Disengaged Announcements
- 2.12 Chemical Containment Door Announcements
- 2.13 Fire Containment Door Proclamation
- 2.14 Radiation Containment Door Announcements
- 2.15 Containment Door Announcement
- ii.16 Maintenance Surface area Announcements
- two.17 Door Access Granted Announcements
- 2.xviii Biohazard Announcements
- two.19 Chemical Take a chance Announcements
- 2.20 Radiations Hazard Announcements
- 2.21 Turret Warning Announcements
- two.22 Countdown
- 3 Scientist
- 3.one Unused Generic Dialogue
- 3.2 Unused Anomalous Materials Dialogue
- 3.3 Unused Unforeseen Consequences Dialogue
- three.4 Unused Office Complex Dialogue
- 3.v Unused We've Got Hostiles! Dialogue
- three.6 Unused Blast Pit Dialogue
- 3.7 Unused Questionable Ethics Dialogue
- 3.viii Unused Surface Tension Dialogue
- 3.ix Unused Forget Almost Freeman! Dialogue
- 3.10 Unused Lambda Core Dialogue
- 4 Security Guard
- 4.1 Unused Hazard Course Dialogue
- 4.2 Unused Office Complex Dialogue
- 4.3 Unused Blast Pit Dialogue
- four.4 Unused Power Up Dialogue
- 4.5 Unused Questionable Ethics Dialogue
- 4.half-dozen Unused Surface Tension Dialogue
- 4.seven Unused Forget almost Freeman! Dialogue
- 5 G-Human being
- 6 Nihilanth
- seven Hassault Sounds
- eight Unused German language Hologram Sounds
- 9 gren_cock1
- 10 Unused Item Sounds
HEV Dialogue
Many pieces of dialogue for the HEV Adjust go unused. Apparently information technology was planned for the suit to have been much more narrative and Navi-like.
Full general Sounds and Notifications
Sound Clip | File Name | Description |
| armor_compromised | Alert: Reactive armor compromised. |
| armor_gone | Armor compromised. |
| danger | Danger |
| hev_critical_fail | HEV critical failure failure (Note: the 2d failure is intended). |
| hev_general_fail | HEV general failure. |
| hev_damage | HEV damage sustained. |
| online | Online |
| power_below | Alarm: HEV power level below (meant to exist used in conjunction with a number and the used "percent" sound) |
| powermove_overload | Warning: Power move system overload. |
| targetting(sic)_system | Automatic target acquisition arrangement |
| activated | Activated (meant to be used in conjunction with "targetting_system") |
| deactivated | Dectivated (meant to be used in conjunction with "targetting_system") |
| voice_on | Phonation system activated. |
| voice_off | Vocalism system deactivated. |
Weapon, Ammo, and Detail-Related Sounds
Sound Clip | File Name | Transcription |
| get_44pistol | .44 caliber handgun |
| get_44ammo | .44 caliber armament |
| get_9mmclip | 9mm armament |
| get_alien_wpn | Unidentified bioweapon |
| ammo_pickup | Ammunition acquired. |
| get_assault | 9mm fully-automated weapon with grenade launcher |
| get_assaultgren | Self-propelled grenade |
| get_battery | HEV power unit |
| get_bolts | Neurotoxin-treated crossbow armament |
| get_buckshot | Gainsay shotgun ammunition |
| get_crossbow | High velocity stealth crossbow |
| get_egon | Experimental free energy weapon |
| get_egonpower | Free energy recharge unit of measurement |
| get_gauss | Experimental hypervelocity projectile weapon |
| get_grenade | Fragmentation grenade |
| get_medkit | Automatic medical kit |
| get_pistol | 9mm semi-automatic handgun |
| get_rpg | Laser-guided rocket launcher |
| get_rpgammo | Laser-guided rocket |
| get_satchel | Remote-activated sabotage unit |
| get_shotgun | Combat shotgun acquired. |
| get_tripmine | Laser-activated anti-personnel mine |
| weapon_pickup | Weapon caused. |
| acquired | caused (meant to be used in conjunction with the items listed above in most cases) |
Harm
Sounds that would play for some of the various booboos and ouchies Gordon could get.
Sound Clip | File Name | Transcription |
| evacuate_area | Evacuate area (meant to be used with some used damage quotes, but goes unused) |
| heat_damage | Extreme heat damage detected. |
| immediately | Immediately (meant to exist used with some used harm quotes, but goes unused) |
| internal_bleeding | Internal haemorrhage detected. |
| major_lacerations | Major lacerations detected. |
Healing
Sounds meant to be used when cut can items were automatically used, along with sounds related to the HEV Suit giving Gordon drugs that make him feel very happy.
Sound Clip | File Name | Description |
| administering_medical | Administering medical attention. |
| adrenaline_shot | Adrenaline administered. |
| antidote_shot | Antitoxin administered. |
| antitoxin_shot | Antidote administered. |
| bleeding_stopped | Haemorrhage has stopped. |
| blood_plasma | Blood plasma administered. |
| evacuate_area | Evacuate area. (meant to be used with the sentences that play as the player takes damage) |
| innsuficient(sic)_medical | Insufficient medical supplies to repair damage. |
| pain_block | Pain suppressant administered. |
| torniquette(sic)_applied | Local tourniquet applied. |
| wound_sterilized | Wound sterilized. |
Bio Readings
The sound file "bio_reading" suggests that the HEV suit could detect "bio-readings" at 1 point.
Audio Clip | File Proper name | Transcription |
| bio_reading | Possible bio-reading. |
Telling the Fourth dimension
Information technology seems that, at i indicate, the HEV arrange was able to tell the player the current time. Sound clips related to this still exist in the game's files, and tools for online servers have reactivated this likewise.
Sound Prune | File Name | Transcription |
| time_is_now | The Fourth dimension is Now |
| am | A.Grand. |
| pm | P.M. |
Time Left
The HEV arrange was also intended to tell the actor how much time was remaining in terms of seconds, minutes, or hours. Tools for admins of multiplayer servers accept reactivated this every bit well.
Audio Clip | File Name | Transcription |
| time_remaining | Time remaining |
| seconds | Seconds |
| minutes | Minutes |
Management
Sounds for an unused ability for the HEV suit to tell the player their current direction also exist.
Sound Clip | File Name | Transcription |
| your | Your |
| position | Position |
| due north | N |
| south | Southward |
| due west | West |
| east | East |
Range
The HEV Arrange had the power to tell the player how far they were from something in meters.
Audio Clip | File Name | Transcription |
| range | Range |
| meters | Meters |
Numbers
There are several unused sounds of the HEV Suit proverb certain numbers that get unused.
Sound Clip | File Name | Transcription |
| one | I |
| two | Two |
| 3 | Iii |
| four | Iv |
| six | Six |
| vii | Seven |
| eight | Eight |
| nine | Nine |
| 11 | 11 |
| twelve | Twelve |
| xiii | Thirteen |
| fourteen | Fourteen |
| 16 | Sixteen |
| seventeen | Seventeen |
| eighteen | Eighteen |
| nineteen | Xix |
power_restored
The "power" line used when the player's armor amount has hit a certain percent has an boosted line that is cutting by the game.
Sound Clip | File Name | Transcription |
| power_restored | Power restored |
Announcement System
Bootup
The announcement system has an unused "login" sound clip that explains what information technology is.
Sound Clip | File Name | Transcription |
| vox_login | Howdy. The Automatic Diagnostic and Announcement Organisation welcomes yous to the Black Mesa Research Facility. Remember: Take a secure 24-hour interval. |
Office Circuitous Quotes
Judgement name | Transcription |
C1A2_0 | Emergency make clean-up squad to Biological Waste Processing Establish. |
C1A2_1 | Attention. Administration personnel, evacuate Sector D immediately. |
C1A2_2 | Attention. Security personnel to Sector D. |
C1A2_3 | Service team, cheque Elevator 1, Sector C. |
C1A2_4 | Alert. Unauthorized biological forms detected in ventilation system. |
C1A2_5 | Lieutenant Backman and clean-upward squad to Sub-Level iii. |
C1A2_6 | Danger. Turret defense systems activated, Sector D. |
C1A2_7 | Security officeholder reports men down in Sector D, medical assistance required. |
C1A2_8 | Extreme danger, all turret defense systems activated, Sector D. |
C1A2_9 | Turret repair personnel to High Security Materials Storage Area. |
C1A2_10 | Attention. Electric shock hazard detected in Assistants Center. |
C1A2_11 | Security officeholder reports medical emergency, Administration Center. |
Unused Blast Pit Announcements
Sentence name | Transcription |
C1A4_0 | Attention. Experimental rocket examination fire disengaged. |
C1A4_1 | Repair crew, study to Runway Control, Sector Eastward. |
C1A4_2 | Maintenance Team Blue, bank check heat exchange coolant level. |
C1A4_3 | Maintenance Team Greenish, check voltage on Cable 729. |
C1A4_4 | Medical Team to Materials Storage Facility, Squad Bravo reports men downwardly. |
C1A4_5 | Alpha Force move out, science personnel resistance extreme. |
C1A4_6 | Attention. All Black Mesa security personnel wanted for firsthand questioning. |
C1A4_7 | Attention. Gordon Freeman, report to armed services personnel for firsthand security check. |
C1A4_8 | Alarm. Hostile biological forms detected in Track Control, Sector Eastward. |
FUEL_OFF | Fuel and power must be engaged to activate rocket test fire. |
Unused Power Upwards Announcements
Sentence name | Transcription |
C2A1_0 | Warning. Rails ability failure. Check lower level ability plant. |
C2A1_1 | Maintenance Team Yellow, please service Relay 394. |
C2A1_2 | Attention. Gordon Freeman, report to military personnel for immediate security check. |
C2A1_3 | Delta Team reports Launch Control secured. |
C2A1_4 | Danger. Turret defense systems activated, Silo E. |
C2A1_5 | Sector E Track Command, please study status. |
C2A1_6 | Repeat Forcefulness reports perimeter alienation, Sector E. |
C2A1_7 | Attention. Search and Destroy Force go to Code 3. Eliminate all biological forms. |
C2A1_8 | Danger. Unauthorized detonation detected in Experimental Propulsion Laboratory. |
POWER_ON | Main power is on. |
Unused On A Track Announcements
Judgement name | Transcription |
C2A2_0 | Attention. Clear Silo E launch surface area immediately. |
C2A2_1 | Containment Inspection Team to Advanced Biological Inquiry Laboratory. |
C2A2_2 | Medical team to Sector E, Echo Squad has men downwardly. |
C2A2_3 | Alarm. Military personnel, authorized to prosecute Gordon Freeman with farthermost forcefulness. |
C2A2_3 (2) | Alert. Armed forces personnel, you are authorized to shoot the renegade on sight. |
C2A2_4 | Alert. Squad in Silo East, Freeman may exist operating within your perimeter. |
C2A2_5 | Launch Control train activeness detected. |
C2A2_6 | Medical team to Sector East, Echo Team team failed to reach checkpoint. |
C2A2_7 | Satellite Rocket Loading Bay reports status dark-green. |
C2A2_launch | Satellite launch arrangement activated. Five. Iv. Three. Ii. One. Launch is become. |
Unused Residual Processing or Questionable Ethics Announcements
The internal names for these announcements are "C2A4", which covers both Residue Processing and Questionable Ethics. Information technology's incommunicable to know what chapter each announcement was for.
Sentence proper noun | Transcription |
C2A4_0 | Warning. Emergency containment system activated. |
C2A4_1 | Alert. Biological containment breach detected. |
C2A4_2 | Warning. Biological sterilization organization activated. |
C2A4_3 | Attention. Hostile alien military strength detected, Advanced Biological Research Laboratory. |
C2A4_4 | Search and Destroy Force reports backup required, engaged with extreme resistance. |
C2A4_5 | Topside Containment Strength alarm, hostile conflicting military forcefulness detected. |
C2A4_6 | Loftier Power Laser status is dark-green. |
C2A4_7 | Conflicting containment system failure, apply sterilization bedchamber. |
C2A4_8 | Attention. All topside military machine personnel, articulate Helicopter Hangar 4. |
C2A4_9 | Alien breach, Topside Checkpoint Alpha, Checkpoint Delta. |
C2A4_10 | Alert. Topside Containment Strength, use whatever strength to prosecute Gordon Freeman. You are authorized to shoot on sight. |
C2A4_11 | Alert. Topside Containment Force, Freeman may arroyo your perimeter. |
C2A4_12 | Gordon, all science personnel will be terminated until you surrender. |
C2A4_ster | Sterilization organization activated. |
Unused Forget About Freeman! Announcements
Many of these announcements reference areas that are not in Forget Almost Freeman!, but seem to fit more for the cut chapter that evolved into Forget About Freeman!, The Communication Heart.
Sentence name | Transcription |
C3A2_0 | Alert. Primary Antenna failure detected. |
C3A2_1 | Clear Topside Motorpool for emergency medical helicopter. |
C3A2_2 | Warning. Topside Armory security bypass detected. |
C3A2_3 | Alert. Radiation leak detected in Primary Antenna area. |
C3A2_4 | Search and Destroy Force Kilo, Central Command reports hostile conflicting forcefulness inside perimeter. |
C3A2_5 | Bulletin for Gordon Freeman, yous volition not escape this time. |
C3A2_6 | Attention. All units, renegade Freeman is now your chief target. (Interestingly, the word "units" does not exist in the announcement system's sounds folder) |
C3A2_7 | Alarm. Remaining Containment Forcefulness, Freeman may have experimental weapon. |
C3A2_8 | All personnel evacuate Lambda Complex, extreme dimensional malfunction detected. |
C3A2_9 | Fire Control Team to Topside Arsenal, Checkpoint Delta, Topside Hydro Plant. |
Unused Lambda Core Announcements
Sentence name | Transcription |
C3A2_target | Satellite target system engaged. |
C3A2_portal | Alarm. Cross-Dimensional Portal Device ability level is 120%. |
C3A2_core | Attention. Lambda Complex personnel, Primary Cadre activated. |
Unused Generic Take a chance Warnings
Sentence name | Transcription |
WE0 | Warning. High voltage cable. |
WE1 | Alarm. High ability cable. |
WE2 | Alarm. Electric shock hazard. |
WE3 | Warning. Astringent electric shock hazard. |
Security Lockout Engaged Announcements
Judgement proper noun | Transcription |
ND0 | Security lock is engaged. |
ND1 | Secure area. No entry. |
ND2 | Security lockout. No entry. |
ND3 | Secure door. No entry. |
ND4 | Security organisation in strength. |
ND5 | Security arrangement armed. No entry. |
ND6 | Door is secured. |
ND7 | Illegal access. Move away. |
Security Lockout Disengaged Announcements
Judgement proper name | Transcription |
ED0 | Security lock disengaged. |
ED1 | Security articulate. Proceed. |
ED2 | Security lockout released. |
ED3 | Secure override accepted. |
ED4 | Security access acknowledged. |
ED5 | Security system disengaged. |
ED6 | Door security disengaged. |
Chemical Containment Door Announcements
Sentence name | Transcription |
NCHEM0 | Chemical leak containment door activated. |
ECHEM0 | Chemical leak containment door open. |
Fire Containment Door Announcement
Sentence proper noun | Transcription |
EFIRE0 | Burn containment door open. |
Radiation Containment Door Announcements
Sentence proper noun | Transcription |
NRAD0 | Radiation containment door activated. |
ERAD0 | Radiation containment door open. |
Containment Door Announcement
Sentence proper name | Transcription |
ECON0 | Emergency containment door disengaged. |
Maintenance Area Announcements
Sentence proper name | Transcription |
NH0 | No admission. Maintenance area. |
NH1 | No personnel permitted in maintenance expanse. |
EH0 | Maintenance area admission granted. |
EH1 | Maintenance area door open up. |
Door Access Granted Announcements
Sentence name | Transcription |
EA0 and EA8 | Access granted. |
EA1 | Access permitted. |
EA2 | Entry granted. |
EA3 | Entry permitted. |
EA4 and EA6 | Access authorized. |
EA5 | Entry is permitted. |
EA7 | Access to facility granted. |
Biohazard Announcements
Sentence proper name | Transcription |
DB0 | Danger. Liquid biohazard leak in immediate area. |
DB1 | Danger. Coolant leak. Astringent biohazard now in this area. |
DB2 | Danger. Liquid biohazard released. Evacuate surface area. |
DB3 | Danger. Biohazard detected in immediate area. |
Chemical Gamble Announcements
Sentence name | Transcription |
DC0 | Danger. Chemical leak. Surface area now a high wellness hazard. |
DC1 | Danger. Chemic coolant leak. Wellness hazard zone. |
DC2 | Danger. Chemical containment breach. All personnel evacuate this area. |
DC3 | Danger. Supercooled chemic leak. |
DC4 | Danger. Supercooled helium leak. |
Radiation Chance Announcements
Sentence name | Transcription |
DC0 | Danger. Radiation leak detected. |
DR1 | Danger. Radiation run a risk detected. |
DR2 | Danger. High radiations level detected. |
DR3 | Danger. Severe radiations hazard. Evacuate area immediately. |
DR4 | Danger. Safety violation. Farthermost radiation level detected. |
Turret Alarm Announcements
Judgement name | Transcription |
T0 | Extreme take chances defense force system is armed in this zone. |
T1 | Run a risk surface area defense system activated. |
T2 | Danger. Turret perimeter defense force system armed. |
T3 | Extreme hazard. Nearest defense system engaged. |
T4 | Danger. Base defence force turret system may power up. |
T5 | Danger. Automatic defense system activated. |
Countdown
Several of these are used in server-side mods for multiplayer server administrators.
Judgement name | Transcription |
CTR0 | Null. |
CTR1 | One second. |
CTR2 | Ii. |
CTR3 | Three seconds. |
CTR4 | Four. |
CTR5 | 5 seconds remaining. |
CTR6 | Half-dozen. |
CTR7 | Vii. |
CTR8 | Viii. |
CTR9 | Nine. |
CTR10 | X seconds remaining. |
CTR11 | Xi. |
CTR12 | Twelve. |
CTR13 | 13. |
CTR14 | Fourteen. |
CTR15 | Fifteen seconds remaining. |
CTR16 | Sixteen. |
CTR17 | Seventeen. |
CTR18 | Eighteen. |
CTR19 | 19. |
CTR20 | 20 seconds remaining. |
Scientist
Unused Generic Dialogue
Sound Clip | File Name | Description |
| overhere | Psst, over here. |
| protectme | I tin can go you some valuable supplies, if you'll protect me. |
| sorryimleaving | Lamentable, I'chiliad leaving now. |
| ushouldsee | At that place's something you should see. |
| waithere | Don't you think we should wait hither for a while? |
| whatissound | That sound... what is it? |
| whoareyou | Who are you? I've been waiting hither for ages hoping someone would come up forth. |
| yesihope | Yeah, I sincerely promise you lot know what yous are doing. |
| yesok | Yes, okay. |
Unused Anomalous Materials Dialogue
Sound Clip | File Name | Clarification |
| c1a0_sci_dis4a | Tell him to stand dorsum from the focal stage. That adjust won't practice him any good if he wanders into the beam. |
| c1a0_sci_dis17a | He waited too long! We tin't contain it! |
| c1a0_sci_itsyou | Oh, it'southward you. I idea information technology might be another of the Administrator's men. They're everywhere this morn. |
| c1a0_sci_scanrpt | You'll demand me to activate the retinal scanners. |
Unused Unforeseen Consequences Dialogue
Sound Clip | File Name | Description |
| c1a1_sci_5scan | Be careful, Gordon. |
Unused Function Complex Dialogue
Sound Clip | File Name | Description |
| c1a2_sci_1zomb | Go out of in that location! Run, homo, run! |
| c1a2_sci_3zomb | Don't be a fool! |
| c1a2_sci_5zomb | No! |
| c1a2_sci_6zomb | Don't simply stand there! Choice up that gun and shoot it! |
| c1a2_sci_elevator | If you can make it upwardly the lift shaft, you should able to get to the surface. Try to transport aid and let world know what has happened. |
Unused Nosotros've Got Hostiles! Dialogue
Sound Clip | File Name | Description |
| c1a3_sci_atlast | Rescued at concluding! |
Unused Nail Pit Dialogue
Sound Prune | File Name | Clarification |
| c1a4_sci_blind | Is someone there? I-I can't see a thing. (This quote is used in the Uplink demo) |
| c1a4_sci_trainend | Have you heard? They're killing scientists. Our own race turning against u.s.a.. I think I'll stay here and take my chances with the creatures. |
Unused Questionable Ethics Dialogue
Sound Prune | File Proper name | Description |
| c2a4_sci_alldie | If you permit the states all die, Freeman, you'll never get out of here! |
| c2a4_sci_arg2a | It'southward not our error, I tell you. |
| c2a4_sci_arg4a | Nature made them. We were merely studying them. |
Unused Surface Tension Dialogue
Note that the Gargantua on the landing field can be seen in pre-release media, and oddly, the color examination image used in the pre-Steam versions of the game.
Sound Clip | File Name | Description |
| c2a5_sci_lebuz | Give thanks you, Mr. Freeman. You are Gordon Freeman, aren't you? The 1 they're expecting in the Lambda Circuitous? If you can figure a manner by that Gargantua on the landing field and through the bunker door out at that place, y'all'll find yourself at the Lambda Lab'due south doorstep. |
Unused Forget Near Freeman! Dialogue
All of the unused dialogue in this section seems to be made for an earlier version of Forget About Freeman!, The Communications Center.
Of annotation is that all of the dialogue in this section was used in the Uplink demo.
Audio Prune | File Proper noun | Description |
| c3a1_sci_2sat | I'm sorry, but those doors will not open until we ship the "All-Clear". |
| c3a1_sci_4sat | I would love to exercise that, just the area bombardment has made a wreck of my transmitter, the cables are severed, we have to aim information technology by mitt and I'm getting high radiation levels in the transmitter dome. Nobody but a fool would go in there. |
| c3a1_sci_6sat | Yes. Y'all could survive in that suit of yours. Very well. I will lower security on the satellite access lift, and you tin go upwards into the dome. I'll try to help you over the intercom. |
| c3a1_sci_dome | Freeman. You want to work quickly. Tune the transmitter to US NRC. I echo! Tune to the U.s.a. NRC. |
| c3a1_sci_done | Splendid. I'g sending the "All-Clear" and the door should open up now. Nosotros'll meet you lot down beneath. |
Unused Lambda Core Dialogue
Sound Clip | File Name | Description |
| c3a2_sci_1glu | Psst! Over hither. |
| c3a2_sci_3glu | I run into yous found the Gluon Gun. I hope it serves y'all amend than it has me. I built the thing, simply I can't bring myself to utilize it on a living creature. (an alternate version of this is used in-game) |
| c3a2_sci_shower | Freeman! What a relief to run into you. We've been tracking your progress. I've stayed behind to let you into the Reactor Complex. Yous'll need me to activate the retinal scanner. |
Security Guard
Unused Hazard Course Dialogue
Sound Clip | File Name | Description |
| tr_ba_lightson | Let me become the lights and you can try that again. |
Unused Office Circuitous Dialogue
Audio Clip | File Proper name | Description |
| c1a2_ba_2zomb | It's okay, sir, I tin can take him! |
| c1a2_ba_4zomb | Argh, oh shit! |
| c1a2_ba_goforit | All correct, let'due south get for information technology. |
Unused Blast Pit Dialogue
Audio Prune | File Proper noun | Description |
| c1a4_ba_octo2 | Hey, hey yous accept me down! |
| c1a4_ba_octo4 | Hey, consume this yous bastard! |
Unused Power Up Dialogue
Sound Prune | File Proper noun | Description |
| c2a1_ba_again | What I said is, you lot got to go to the generator. |
Unused Questionable Ethics Dialogue
The first audio clip, c2a4_ba_arg1a is used in the Opposing Forcefulness trailer
Sound Clip | File Proper noun | Description |
| c2a4_ba_arg1a | This is all happening because of you scientists! |
| c2a4_ba_arg3a | It is, you lot made these mutants! |
| c2a4_ba_arg5a | Shut up, someone's coming. |
| c2a4_ba_longnite | Jeez, and I thought I had a long night. Yous await similar hell! I don't suppose the twenty-four hours's going to be any easier. Listen, I'm going to await it out correct here. You get on ahead if yous take to. |
| c2a4_ba_steril | Get in here, quick! |
| c2a4_ba_teach | These sterilizers come in handy. You ever notice yourself in a bind, simply duck into one of these booths, hitting the big button. They're supposed to kill microorganisms, but they work on the big stuff too. |
Unused Surface Tension Dialogue
Sound Clip | File Name | Description |
| c2a5_ba_letout | Hey! Hey! Hey, lemme outta here! |
| c2a5_ba_rpg | This is your lucky day. There's rocket propelled grenade launcher in there. Laser sight and everything. Now, if y'all can figure a way in, you lot'll be an even match for these bastards. |
| c2a5_ba_sniped | I've been striking! Stay dorsum! Sniper got me! |
Unused Forget about Freeman! Dialogue
Like the unused Forget Virtually Freeman! dialogue, these lines seem more suited to The Communications Center than Forget About Freeman.
All of the lines were used in the Uplink demo.
Audio Clip | File Name | Description |
| c3a1_ba_1sat | Open up the Reactor Circuitous then we tin can get downwardly to safety. |
| c3a1_ba_3sat | And then send it already! |
| c3a1_ba_5sat | What about this guy? |
G-Man
The G-Man has one unused line of dialogue, seemingly meant equally an expanded version of the dialogue used if one refuses to piece of work for G-Man at the end of the game.
Audio Clip | File Proper noun | Description |
| gman_noregret | Well, it looks like we won't be working together. No regrets, Mr. Freeman, merely there are a few survivors of your personal holocaust who would similar the take a chance to meet the man responsible for the total annihilation of their race. |
Nihilanth
The Nihilanth has some unused quotes as well.
Sound Prune | File Name | Description |
| nil_win | Win... you cannot win... |
| nil_last | The last... you are the terminal... y'all are... |
| nil_man_notman | You are man... he is not man... for y'all he waits... for you... |
| nil_slaves | Their slaves... nosotros are their slaves... we are... |
Hassault Sounds
The cutting Hassault enemy has a full set of sounds related to his gun that become unused.
Sound file | Name |
| hw_gun4 |
| hw_shoot1 |
| hw_shoot2 |
| hw_shoot3 |
| hw_spin |
| hw_spindown |
| hw_spinup |
Unused German Hologram Sounds
| To do: Check other language versions for similar files. |
The holographic assistant from the Hazard Class has unused voice lines in the German version that take no equivalent in the original, and seem to be referring to cutting areas.
Sound Prune | File Name | Translation | Notes |
| holointro | How-do-you-do, and welcome to the Black Mesa Preparation Facility. I am your holographic assistant. If you want to encounter a demonstration of a specific obstacle, just press i of these buttons, and I'll exist correct at that place to back-trail y'all through the course. | A shorter intro, which calls it the "Training Facility" instead of Take a chance Course, and goes direct into explaining what the buttons practise. |
| holostn1 | This is the charging unit for your hazard accommodate. If your energy level gets too low, simply step in forepart of the next charging station and printing the "use" key. Your suit volition quickly charge up fully. | Mostly just an alternating take of the used charging station line with minor differences, and without any mention of batteries at the finish. |
| holostn2 | The first two jumps are easy. Just printing the "jump" key while running. The side by side two jumps may take some practice. Leap, and while yous are in the air, hold the "duck" fundamental. Watch me, so effort it yourself. | A very different version of the part where the thespian has to exercise 3 jumps in a row. In the final course, y'all are also non told to practice a duck spring at the end, and the hologram does not demonstrate the jumps. |
| holostn3 | This is another spot where you should practice your duck jump. The key hither is to jump and printing the "duck" primal while y'all are even so in the air. | Another line that has no equivalent in the terminal version. |
| holostn4 | This is a special jump module, with which you can exercise very far jumps. Hold both the "duck" key and the "forward" central, and so printing the "jump" key to jump forwards. Try the first jump yourself. If yous need help, I will demonstrate it on the next platform. | Another very different line, this one implying that in that location was another spring before the long leap, or even two long jumps (but the hologram would only demonstrate the second one?). |
| holostn5 | I will now bear witness you the long jump. Hold the keys for "ducking" and "forrard", and and so press "jump". With some practise you volition rapidly primary it. | In the final, the hologram has no lines for demonstrating the long jump. |
| holostn6 | Yous will find such medkits everywhere on the Black Mesa site. If you want to restore your health, go to a medkit and press the "use" cardinal. Only don't forget that a kit can simply be used a unmarried fourth dimension. | An intro for the minor medkit pickups that don't even show upwardly in the final course, and that go picked upward automatically without having to press the apply key. |
| holostn7 | Now you lot know how to practise your bones movements. You can keep preparation here, or become through the door to the next training level. | An unused outro for bones movement do. |
| holostn8 | In the climbing tower you volition learn how to climb ladders, break open up grates, and use elevators. I will leave you on your own. We'll run across at the exit. | A line intended for the cutting "climbing tower", a sign for which tin notwithstanding exist institute in the game files. |
| holostn9 | Wouldn't you like to try the strength enhancer of your suit at present? Pause yourself a way through this wall using a crowbar, and so yous tin either continue preparation in the climbing tower, or continue to the next section. | Mentions breaking through a wall and a "strength enhancer", which might but be a catechism way of explaining why Gordon is and then strong. The line likewise shows that the Hazard Form was a lot more open in an earlier version. |
| holostn10 | Almost everything in this room can exist pulled, pushed, or broken. You volition see... | Sounds like it was intended for a "physics playground" type of area, which is not in the terminal grade. |
| holostn10a | If you want to pull a box, you lot take to pigsty the "apply" key while moving backwards. Yous can push a box by merely moving forward towards the box. | The final course has an area each for learning how to push and pull boxes. |
| holostn11 | If yous have caused enough damage, or in that location is naught left to suspension, only become through this door. | Another line intended for the physics playground expanse. |
| holostn13 | Welcome to the aquatic training eye. Spring in, I will wait for you further ahead, around there expanse where y'all will demand air again. | A vastly unlike intro to pond, which still mentions the cut "aquatic training center". |
| holostn14 | You can cure a possible lack of oxygen by swimming to an air bubble and waiting until your health shows the previous level again. As soon as you take caught air you can keep on pond. | A similar expanse exists in the final course, but the hologram'southward line is very unlike. |
| holostn15 | From here nosotros go back through the primary training room and on to the shooting range. | Another line showing that the original form had a more than open up layout and allowed for backtracking. |
| holostn16 | The shooting range is just around the corner there. First door on the right. | There is an area in the final course where this could be used, but the first door on the right leads to the armory, non the actual range. |
gren_cock1
A sound called "gren_cock1" tin exist constitute. Information technology's a slightly slower and lower quality version of the "reloading" type audio heard after firing an SMG grenade.
Unused Item Sounds
Several unused item sounds exist.
Audio Clip | File Name | Notes |
| airtank1 | Likely meant for the cutting Oxygen Tank item. |
| ammopickup1 | Reused for sound played when picking up a backpack in Team Fortress Archetype. |
| ammopickup2 | Reused for sound played when picking upwardly a backpack in Team Fortress Classic. |
| gunpickup1 | |
| gunpickup3 | |
| gunpickup4 | |
| medshot5 | Reused as a sound used for the Medkit weapon in Team Fortress Classic. |
| smallmedkit2 | Lower quality version of the used Medkit sound. |
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